RK.
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Path · For designers starting out

From laying out pages to designing systems that act on their own.

I'm self-taught in software, from a Fine Arts foundation. My father was a typographic artist. Here's the route, with the one lesson each stage gave me.

  1. 2003–11

    Fine Arts, then graphic design

    BFA and MFA in visual communication. Ad agencies in Chennai.

    Nothing has taught me more about hierarchy than laying out a page with no interaction to hide behind.

  2. 2011–14

    Web and interface design

    Bridge Technologies, Imaginea. Front-end, HTML prototypes, visual design.

    A design which can't be built isn't a design. Interfaces have states, and states multiply.

  3. 2014–15

    Enterprise UX

    Ellucian, senior UX designer.

    In enterprise software the style guide is a coordination mechanism. It's how thirty people who never meet ship one product.

  4. 2015–20

    Design systems

    Chargebee, employee #43, lead UI designer.

    The hardest B2B design problems are modelling problems. Get the object model wrong and no interface work saves you.

  5. 2020–21

    Building a design function

    Yubi (CredAvenue), VP Design.

    Make research and UX writing named disciplines. It changes what the company thinks design is for.

  6. 2022–24

    0-to-1 products and a system from zero

    Birdeye, principal designer. Sprouts.ai, head of design.

    Tokens don't make designs better. They change the conversation from pixel values to intent.

  7. 2024–now

    AI-native products and design orgs

    Sprinto, product design leadership.

    Most UX problems are information-architecture problems in disguise.

If you're starting out

Three things I'd point any new designer at, all from the stages above.

  • Learn hierarchy on paper first. Typography and layout with nothing to click are the fastest teacher of what matters on a screen.
  • Own a bigger question every year. Use the ownership ladder: a solution, then a workflow, then a problem, then a business outcome.
  • Write your work down with how you know it worked. The case-study template is the one I use on this site.

Craft is a trust signal, not a finishing step. That's as true in your first job as it is in mine.